June 2015 Milano, Italy

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Saturday, June 6th - getting started!

  • Theory #1: what is 3D computer graphic
  • Theory #2: working with real world complexity
  • Create a bare scene
  • Let the renderer run
  • Creating geometry with primitives
  • Adding lights
  • Use transformations (translate, rotate, scale) with 3D objects
  • Make an interactive scene with OrbitControls
  • Grouping objects: the scene graph

Saturday, June 13th - working with materials!

  • Brief recap about Workshop #1
  • Theory: materials and textures
  • Load custom geometry using COLLADA file format
  • Modifying custom geometries iterating the scene graph
  • Change material's color using diffuse property
  • Make transparent materials with opacity
  • Load custom textures and apply them to the materials
  • Texture mapping: how should I apply the "wallpaper"?
  • Give a real environment to your scene with environment maps
  • Just a "wallpaper"? How to control different properties through textures
  • Add real reflections to materials with the CubeCamera
  • Create a realistic glass material with refraction
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